The concept is to recreate/reinterpret the bottom of the ocean with its deepest sounds, almost lunar landscape with gently undulating planes, great darkness and scarce support of food chain, very high atmospheric pressure and low temperatures; yet somehow life endures with a huge amount and diversity of lifeforms. The deep-ocean animals are challenged and have to adapt to the living conditions; some have abandoned vision, some rely on touch and vibrations to sense their prey, others emit their own bioluminescent light. But at the very bottom of the ocean the only organisms that can survive the extreme conditions are the microorganisms: bacteria; they are just invisible.

For this performance I want to use heavy smoke as a projection medium, therefore the visuals will be volumetric; the smoke will be produced by a strong smoke machine. I will use 2 projectors that will project on the audience and I want to use them like "scanners" meaning that I will project white light that can go from top to bottom, left to right, reacting real-time to the sound (I will use other graphics too). I want to use them like "scanners" because I want to look like the people present in the room / the audience is scanned in the dark, like the organisms present on the bottom of the ocean. So I want to switch the roles and include the people in this immersive experience.



Artica Underwater Assisted

The project presented by Artica at PLUNC is an interactive multimedia performance. The sound consists of drone ambient sounds produced by Filipe Cruz, known as an experimental music artist under the moniker of ps and his music label Enough Records. The visuals are developed by Filipe Barbosa and Guilherme Martins and feature a sea environment projection, with parameters that can be controlled by the audience. A custom wifi installation developed by André Almeida and Filipe Cruz allows the public to connect with their phones and control the sea projection parameters.

30 SET: 22H30 – 23H30 | Ginjal Terrasse