Christa Sommerer and Laurent Mignonneau are internationally renowned media artist, researcher and pioneers of interactive art. After working, researching and teaching in the US and Japan for 10 years, they set up the department for Interface Cultures at the University of Art and Design in Linz, Austria, where they are both professors. Sommerer is also an Obel Guest Professor at Aalborg University, Denmark, and Laurent Mignonneau was Chaire International Guest Professor at the Université Paris 8 in Paris, France. Together Sommerer and Mignonneau created around 30 interactive artworks, for which they received numerous awards: the 2016 ARCO BEEP Award in Madrid Spain, the 2012 Wu Guanzhong Art and Science Innovation Prize which was bestowed by the Ministry of Culture of the People’s Republic of China; the 1994 Golden Nica Prix Ars Electronica Award; the 1995 Ovation Award of the Interactive Media Festival in Los Angeles; the Multi Media Award'95 of the Multimedia Association Japan, the 2001 World Technology Award of the World Technology Network in London UK and the PRIZE 2008 - uni:invent Award, which was bestowed by the Ministry of Science and Research in Austria.
Sommerer & Mignonneau have participated in around 250 international exhibitions, and their works can be found in museums and collections around the world. They have published four books: Gerfried Stocker, Christa Sommerer, Laurent Mignonneau (Eds.) Christa Sommerer & Laurent Mignonneau - Interactive Art Research, 2009. Springer Verlag Vienna/New York; Christa Sommerer, Lakhmi C. Jain, Laurent Mignonneau,(Eds.) The Art and Science of Interface and Interaction Design, 2008. Springer Verlag, XIV, 190 p. 69 illus. Hardcover Studies in Computational Intelligence, Volume 141; Christa Sommerer, Laurent Mignonneau, Dorothée King (eds.) Interface Cultures - Artistic Aspects of Interaction August 2008, Transcript Verlag; C. Sommerer and L. Mignonneau, Art @ Science (Vienna/New York: Springer Verlag, 1998) ISBN 3-211-82953-9
AUSTRIA / FRANCE
Eau de Jardin (2004)
The Value of Art (Unquiet See) (2010)
Portrait on the Fly (interactive version) - (2015)
James Auger is a designer, researcher and lecturer whose work examines the social, cultural and personal impacts of technology and the products that exist as a result of its development and application.
On graduating from Design Products (MA) at the Royal College of Art in 2001 James moved to Dublin to conduct research at Media Lab Europe (MLE) exploring the theme of human communication as mediated by technology. After MLE he worked in Tokyo as guest designer at the Issey Miyake Design Studio developing new concepts for mobile telephones. Between 2005 and 2015 James was part of the critically acclaimed Design Interactions department at the RCA, teaching on the MA programme and continuing his development of critical and speculative approaches to design and technology, completing his PhD on the subject in 2012.
Running parallel to his academic work James is partner in the speculative design practice Auger-Loizeau, a collaboration founded in 2000. Auger-Loizeau projects have been published and exhibited internationally, including MoMA, New York; 21_21, Tokyo; The Science Museum, London; The National Museum of China, Beijing and Ars Electronica, Linz. Their work is in the permanent collection at MoMA.
James recently moved to Portugal to conduct research at the Madeira Interactive Technologies Institute. He plans to explore the potential of the Island as an experimental laboratory through a combination of fictional, factual and functional multi-scale energy-related proposals and projects.
Benjamin Grosser creates interactive experiences, machines, and systems that explore the cultural, social, and political implications of software. Recent exhibition venues include Eyebeam in New York, The White Building in London, the Digital Arts Festival in Athens, and Galerie Charlot in Paris. Grosser’s artworks have been featured in Wired, The Atlantic, The Guardian, Neural, El País, Der Spiegel, and Le Monde. His recognitions include First Prize in VIDA 16, and the Expanded Media Award for Network Culture from the Stuttgarter Filmwinter.
UNITED STATES OF AMERICA
Tracing You (2015)
From Birthing the Apocalypse to BIG FAT FAIL: (Net) Art as Software Research
Recomposing the Web: Writing Software to Investigate Software
Filipa is an architect, designer, maker and educator. She has a degree in Architecture by the Faculty of Architecture of Technical University of Lisbon (1999) and professional experience in Europe and in the United States. In 2012 she received a Master in Professional Studies from the Interaction Telecommunications Program (ITP), Tisch School of the Arts of New York University (NYU) and, as an interaction designer, she works in physical computing and digital fabrication to manipulate content and ambiences, thus converging both practices.
At ITP she co-founded the SoftLAB, a desicated workshop space for I&D in soft-circuits, traditional manual crafts, material experimentation and wearable technologies. While in New York she joined the collectives “hTink” and “The Makery - NYC” as mentor in design and technology with the aim to demystify new technologies and promote its use as tools to develop creative competencies. She returned to Portugal in 2015 with the goal of promoting a Maker movement based educational approaches. Filipa has a keen sense in identifying the potential for collaborations and she enjoys convening persons and ideas.
Artist and curator, PhD in digital media , Filipe is a research associate at the Reflective Interaction group from EnsadLab (the laboratory of ENSAD - École Nationale Supérieure des Arts Decoratifs) in Paris and he teaches at the University of Noroff, Norway in the field of interactive media.
Since a while, he has been interested by the ways technologies affect and shape human and social behaviour. After finishing his doctoral research entitled Experience and Meaning-making Process in Interactive Arts - The influence of play and aesthetic distance in interactive art encounters (UT Austin Portugal, Feup, University of Porto), Filipe worked as a postdoctoral researcher in the project The Behavior of Things (EnsadLab and University Paris 8).
He was also a student of Seap, a Master of Arts and Politics conducted by Bruno Latour (Sciences Po, Paris). His artworks have been featured in different art festivals and events in Portugal and abroad. He was the curator of the exhibitions Re-enter Lisbon (CPAI, Lisboa) and From Bits to Paper (Le Shadok, Strasbourg).
João Dias is an artist focusing on the development of languages in border areas such as: painting/sculpture, design/installation with a special interest in high-tech/low-tech combinations.
He searches for means of stroke formatting on the canvas, while shooting with high-resolution scanner machines looking for the digital error as organic element in photography.
He is currently the founder of "Saguão - Galeria Experimental" and the project "Objectos Experimentais", artistic residencies for the development of interactive artistic objects of mechanical and/or technological nature in the historic center of Viseu.
Pedro Gadanho is a curator, a writer and an architect. He is the Director of MAAT, the new Museum of Art, Architecture and Technology, in Lisbon. Previously he was a curator of contemporary architecture at the Museum of Modern Art, New York, where he was responsible for the Young Architects Program, and curated exhibitions such as 9+1 Ways of Being Political, Uneven Growth, Endless House and A Japanese Constellation. Gadanho holds an MA in art and architecture and PhD in architecture and mass media. He was the editor of BEYOND bookazine and the ShrapnelContemporary blog, contributes regularly to international publications, and is the author of Arquitetura em Público, a recipient of the FAD Prize for Thought and Criticism in 2012.
photo credits - ©pedro guimarães
Maria Teresa Cruz teaches at the Communication Sciences Department, in Social and Human Sciences Faculty of the New University of Lisbon (UNL) in the fields of Image Theory, Media Aesthetics and Media Art Theory. She is the director of the Research Center on Communication and Language, where she also coordinated the research line on «Art and Communication» (2007-2012) and created the Journal Interact – Art, Culture and Technique (www.interact.com.pt). Her research interests focus upon cultural techniques, as well as contemporary art and post-media aesthetics.
- anaa Colectivo
- António Quiroga
- Emilio Vavarella + Fito Segrera
- Monica Vlad
- Nuno Correia
- Thomas Grogan
- Tiago Rorke
“Media history conflates with earth history; the geological material of metals and chemicals get deterritorialized from their strata and re territorialized in machines that define our technical media culture (Parikka, 2015, p.16).”
Born 1988, lives, studies and works in London.
I work with sound, music, electronics, obsolete and organic matter. I am interested in the history and materiality of media. One of the reasons for working within that field is because of my alienation towards new media. What humans understand as an apparatus or media, or as an extension of human capabilities has an extensive history and ontology inherent to itself. I believe through questioning the origins of technical devices one can reveal political, economic, geopolitical and social relations. Through the genealogy and recreation of obsolete media, I try to expose these latent power structures and emphasize the history of inherent materials in new media.
From e-Waste to Sound Device
Emilio Vavarella’s artistic practice focuses on political philosophy and contemporary technological power. He is currently pursuing a PhD at Harvard University after studying at the University of Bologna, Iuav University of Venice, Bezalel Academy of Tel Aviv and Istanbul Bilgi University. He regularly exhibits at the most prestigious festivals of media arts, including ISEA, SIGGRAPH, EMAF, JMAF and in prestigious locations such as EYEBEAM, Museo Nacional Bellas Artes in Santiago and the National Art Center of Tokyo. His work has been published in ARTFORUM, Flash Art, Leonardo, WIRED and Digital Culture, among others.
fito_segrera is an artist, technologist and Head of Research/Creation at Chronus Art Center, Shanghai. He studied fine arts and audiovisual / Multimedia production at Jorge Tadeo Lozano University of Bogotá, Colombia and completed a MFA in Design and Technology with honors at Parsons, The New School, New York, while being a Fulbright Scholar from 2013 until 2015. His current research and creative practice appropriates elements from digital philosophy, artificial intelligence, monism and modern physics while using physical computing, software programming and information/telecommunication technologies to inquiry in fundamental ontological questions regarding the nature of reality and the physicality of the universe. His main exhibitions are: West Bund Art Center Shanghai 2015, SIGGRAPH 2014 Canada, Collision 20 & 21 at Boston Ciberarts Gallery 2014, Houston International Performance Biennale 2014, SXSW Austin TX 2014, EYEBEAM New York 2013, Agora Collective Center Berlin 2013, Dorkbot NYC 2013, Harvestworks New York 2013, Salon Regional de Artistas del Caribe, Web 2.0 Espacios alternativos 2012, Ripping mix, burn, rip 2010, Bogotá Biennale 2009.
ITALY + COLOMBIA
Exhibition + Performance
Monica Vlad designs and develops new media installations and spaces. She uses new technology as an artistic medium of expression and as a medium for the interactive and audio visual communication of complex information. She explores their potential for spatial communication and art. She designs audiovisual performances, media sculptures, (interactive) installations that have an effect on their respective locations, giving them an identity — beyond their function and architecture.
Nuno Correia is attending the masters in Sound and Image, with a specialization in Computer Animation at the Universidade Católica Portuguesa, Porto. He works with ideas that explore the relationship between art and technology.
Home is where your heart is (2016)
Thomas Grogan is a French and British artist born in Nottingham (UK), in 1991. He studied at the Royal College of Art gaining a master’s degree in ‘Design Interactions’ after graduating from l’Ecole Cantonale d’Art de Lausanne. Since 2014 he has been living and working in London.
His work explores the use of ‘product hacking’ as a therapeutical instrument by subverting ready made objects through digital and physical interventions. Thomas has exhibited in various group exhibitions and festivals including institutions such as the V&A, the Roundhouse, the Southbank Centre and the New Museum.
Artificial Mesmerism (2016)
From his experience as a designer, artist and researcher Tiago Rorke is usually immersed in prototyping and physical computing, tools and details. His work ranges from tools for making and teaching, to devices and experiences that question our everyday relationships with technology.
Born and raised in Wellington, New Zealand, Tiago studied industrial design at the Victoria University of Wellington School of Design, and is an alumni of the Computational Design Lab at Carnegie Mellon University, Pittsburgh PA.
A co-founder of Diatom, a London-based studio building collaborative and open-source design tools, Tiago is now a freelance designer working between hardware and software, and living in Lisbon, Portugal.
NEW ZEALAND, PORTUGAL
Sea Battle (2016)
Artica is a Portuguese company bridging art and technology. It has a multidisciplinary team of experienced professionals developing interactive technologies, educational robots and hardware prototypes. With experience on the fields of creative computing, computer vision, video projection, physical computing, electronics, robotics, interaction design, computer graphics, content creation, web development, open software and open hardware.
Artica Underwater Assisted Performance
anaa is a multidisciplinary collective that explores and questions the impact of technology on artistic, cultural and social contexts. Their work departs from algorithmic processes to create interactive pieces that engage the spectator in collaborative experiences.