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Humans, Objects and the Future of Touch: Using acoustic sensing to make anything interactive

WORKSHOP

26,27 Sep
14h - 18h

Faculdade de Belas-Artes da Universidade de Lisboa - Sala 3.07
25 €

For the registration please send an email to info@plunc.pt with a short bio

A future is coming very soon where everything will be interactive and responsive. The difficulty will not be hardware, but the design of a new language to surround these objects. The gesture of how we touch objects can mean different things, and how these gestures relate to the interaction for using it.

In our 2-day workshop you will learn how to use acoustic gesture sensing to turn any objects into an interactive one. And then make a working prototype of an interactive object.

Day 1, you will learn the basics of machine learning and acoustic sensing to learn how to train objects to become computer interfaces.

Day 2, we will together discuss what a future of interconnected, communicating objects means if literally anything can be used as a computer. And you will first hand design speculative scenarios in which your objects communication to: other objects, people, sounds, lights, the Internet, and anything else you can imagine.

Skill Level:
(Must) Moderate to Advanced
Proficiently in Creative Coding Environment of choice: Processing, OF, Cinder, Max/MSP, JS, etc.
(Must) Ready to Hack & Think.
(Helpful) Working knowledge receiving OSC data

Alex Rothera
Alex Rothera is a designer and inventor focusing on the intersection of future technologies and contextual design. His work looks to first understand people and contexts to then design elegant and responsible products and technologies.

Alex Rothera is an American designer, artist, and inventor. He is currently a CoFounder of Humane Engineering & also a Creative Technologist for Google Inc.

Alex was previously an interactive designer at Fabrica in Italy. Working for three years for the Walt Disney Company research division, Alex holds two invention patents and two projects that are currently being implemented for 2015 launch in the Walt Disneyworld Parks. His work has previously shown in the Venice Biennale, ARS Electronica, Siggraph, and other international venues.