What does drawing in the 21st century look like? How does algorithmic thinking interact with drawing and how can we build new, strange drawing tools using software? This workshop will investigate the space where drawing, electricity and computation meet. From the earliest moments of the computer — Douglas Englebart’s mouse, Ivan Sutherland’s sketchpad — developers have been striving for intuitive and meaningful ways to capture and explore gesture digitally. Likewise artists – From Durer’s drawing machine, to Sol Lewitt’s infinite cubes and Moholy Nagy’s imaginary structures – have used computational method to transfer reality on to the paper and generatively reproduce elements of their drawing. Modern day artists like Shantell Martin and Cassandra C. Jones have been pushing the boundaries of what drawing is. We will discuss the history as well as examine and work with new and expressive tools. The workshop involves plenty and plenty of drawing as well as programming. Students should have some general familiarity with programming concepts and feel comfortable discussing algorithmic approaches. Code examples will be presented in openFrameworks, a cross platform toolkit for creative coding in c++.
Zachary Lieberman is an artist, researcher and hacker. In his work, he creates performances and installations that take human gesture as input and amplify them in different ways -- making drawings come to life, imagining what the voice might look like if we could see it, transforming peoples silhouettes into music. He's been listed as one of Fast Company's Most Creative People and his projects have won the Golden Nica from Ars Electronica, Interactive Design of the Year from Design Museum London as well as listed in Time Magazine's Best Inventions of the Year. He creates artwork through writing software and is a co-creator of openFrameworks, an open source C++ toolkit for creative coding and helped co-found the School for Poetic Computation, a school examining the lyrical possibilities of code.